Hi, I've worked on a script for Photoshop that takes a layer and distribute it and wrap it to a path. So I decided to ask here if anyone is interested in it, if so I will continue tweek it. Here is a preview on what the script is doing now: [ame] https://www.youtube.com/watch?v=KZj_tTH2MRk[/ame]
The true wording of copyright laws can be vague, however this is a fairly clear cut case of illegal distribution. You do NOT need to generate income in order to break copyright law. Downloading/Exporting a file in order to fiddle around with in Max or Maya is completely legal, as it could easily be explained as "for use in…
Can anyone pass on any tips or tricks for even poly distribution for lowpoly models. I want to start modeling for games. Seems to be a challenge to keep your detail and keep even distribution.
Hi, I want distribute one custom shape on background with this closed shapes, I need align it to normal direction to this spots on background. I can bevel my shapes and distribiute it and this is similar to Shape Splatter with Rotation from Bg Slope or Tile Sampler but this nodes use a grid distribution. Jack
Sorry for the dumb question but I can't seem to find it on google. I have a mesh and just need to evenly distribute its edge loops. I'm aware of some tools like insert edge loop set to multiple edge loops on equal multiplier will help to create meshes with equal edge distances. But I need to modify existing mesh edge loops…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Hey there! there is this script called Zen Tools, which allows you to distribute Verts on a curve. But unfortunately Zen tools is discontinued... so you cant run it in Maya 2022 for example. Is there any other script that can do that in maya? Here you can see in action what im talking about (around minute 4:00)…
Anyone know of a way to divide or split a bone on a rigged character, and distribute the original weight maps across the two bones? i.e.) insert an extra spine bone for more articulation. I am a Modo user, but I am open to any technique if you know of a relatively straight forward way to achieve this.
Is there a way in maya 2022 to distribute verts along its edge? I tried "ZenTools" but this seems outdated for Maya2022 Is there maybe a native way of doing that? or another plugin/script for that?
Hi all, I am developing a 3d Model that will have to stand in an unusual way and without much support, to achieve that I wanted to weight the end that will be supported and the rest of the model to be a shell. Is there a piece of software that can help with the weight distribution?, I realise it's also dependant on the…