Hello PolyCounters , We are small indie studio ( Taitale Studio ) working on our upcoming MMO RTS game Novus Aeterno ...The beta game will be released and featured on PAX PRIME this month so I thought it would be cool to share some of the work I did on this game .. This Level is entirely done by me .. starting from the…
Helloooo , Here are some of the buildings i did for our upcoming MMO RTS game Novus Aeterno , Hope you like it , C&C are much welcome :) We have started our KickStarter campaign , Please share and support the Indie industry :) http://www.kickstarter.com/projects/2122031929/novus-aeterno-a-true-aaa-mmorts
Nice find. It's interesting to see how much they are using Mudbox for texturing. I love this quote from Christophe: "Furthermore, it shall not be forgotten that our programmers are all at least Level 91 programming wizards, who are not afraid of burning the midnight oil to give us more memory and frame rate. Its a catch…
Hello Polycounters :) Here is a space ship I did for the game Novus Aeterno ... But we changed the whole human race fleet design so iam able to post it now . Screen Shots taken from Marmoset. I hope you like it and Feed Back and crits are much welcome . Maps Best Regards
What Are You Working On? arshlevon CodeFather dejawolf Ferg gateian Glode grantthompson itismario LRoy Nick Carver Rurouni Strife Swizzle wester ZeroCartin Threads To Check Out Character WIPs afisher workin on a mech game Amsterdam Hilton Hotel MMO RTS Novus Aeterno Sci-Fi Environments Mohamed Rotab [CE3] Beach Bar…
hi i have some funky wunky x-ref problems and it would be so nice if max would learn to handle them correct but no.. it don´t want to.. so maybe there is some trick or some other solution, maybe someone knows.. ok here we go: i have a smal scene with some animation (some objects are x-ref-objekts some are normal un-refed…