Hi there, I just found this place yesterday looking for images to help me along the way on my 797 model. And I came across lukepham's 797 project. I came here looking for some advice on what I can do to increase workflow, And Just basic lessons in modeling. Ive watched MANY tutorials, And it boggles my mind how many things…
Hello. I am trying to imporve my skills as a 3d artist. All feedback is welcome. This is a Winchester 1897 shotgun. My goal was to make a high quality weapon asset that could fit in a video game. It uses two textures sets and is about 24k polygons. I want to use this in my portfolio but I can't tell if it looks good…
Hail, Polycounters! CrazyBump Beta 8.7 is posted at www.crazybump.com/beta/upgrade.html New features: - Quad-core support! - Two new sliders: "Sharpen" and "Noise Removal" - Increased power of "Very Large detail" slider. - Increased power of specularity contrast slider. - Fixed a problem rendering some OBJ files. As…
Would you like the opportunity to join an exciting and aspirational team of sim racing developers, working to expand and enhance the rFactor 2 experience? As part of Motorsport Games, we develop both the rFactor 2 racing simulation and the core simulation technology that underpins all MSG games on PC and consoles. We are…
This is some Early Viz Dev stuff for an IP I plan to develop indefinitely. Check out http://randallmackey.com/ for more insight into the world. I am currently an environment concept artist at Hi-Rez Studios, but open to other things. Contact details are also on my site under the "About" tab. Feel free to input thoughts! I…
Tested on maya2008 and got this : // Error: CG ERROR : The compile returned an error. // // Error: (879) : warning C7011: implicit cast from "float4" to "float3" (662) : warning C7011: implicit cast from "float3" to "float" (662) : warning C7011: implicit cast from "float3" to "float" (862) : error C5051: profile does not…
I turned off the ceiling light and trying it more with desk lamps which I need to model. The lighting can't be for the benefit of 1 camera angle as the menu will include the whole room. This is the kind of look I am after…