I've been practicing my Sub-D skills on modeling the MP7 from Heckler & Koch: ( Fun fact: It's pronounced "Coke." Get your mind out of the gutter! ) Here is the Sub-D'ed model on Sketchfab: (Fullscreen Link HERE) [SKETCHFAB]pWybN7x94CHY9vscaa9Qve9kmDu[/SKETCHFAB] ...No, the LED in the flashlight is a square, that's not…
I'm working on a video game, and this set piece is the result of me playing around with the artstyle. It's a gas station, complete with fuel dispensers. The canopy has 4 64x64 pixel (+spec) textures, the fuel dispenser has one 64x128 pixel (+spec) texture. Made entirely in Blender, textures in GIMP. The whole thing is…
Hi,I was working on this gun from about month. Finally completed it. It was really fun to work on this. I learned a lot from high poly to low poly and texturing.More renders and sketchfab preview on Artstation: https://www.artstation.com/artwork/bKQz9E
So I have been working on this gun from about 15 days. It was my first time using fusion so it took me around 100 hours. It was really fun creating this piece. Now I will be moving to re-topology and after that UV unwrapping and texturing. Critiques are welcome.
Hi, I guess this is super newbie question, but I have been suffering enough to ask your help.. What I want to learn is how to snap "a polygon" (called "a face" in maya) onto edge of my choice. Since I learned Maya previously, Snap command was quite cumbersome to understand on Max. In Maya, I need to select the element…
Thanks, i fixed up the coloring of the axe so that its more defined, not really sure what you meant by diffuse though? (Sorry im new to the whole modelling/photoshop) I kind of thought that too but not really sure how i would go about making it more sturdier without having to recolour the entire axe again :( Hmm i might be…
I restarted the crate from scratch, and this is only the geometry. I have no started texturing this yet, but will shortly. I chopped it down to 316 or 314 tri's. I know I could normal map the indention's, but do not know how(I may try a couple of things later this evening.). Would a 314-316 polygon crate be to much for a…
Games for the NES, GameBoy, SNES, etc. work based on a limited set of 8x8 pixel tiles (in hardware). But because 8x8 isn't enough to convey a lot of detail designers in the 8- and 16-bit era typically used 16x16 macrotiles as a basis for their art. You can see this clearly in titles like Super Mario, Zelda and Final…
Theres some great crits in here. On the less technical side, and more on mood, your scene is totally lacking in atmosphere right now. Take a look at some pics of Pirates Of the Burning Sea. Now I know that they're depicting an older time than your boatyard but still, even allowing for that they have tons more character.…