Hey all! Finally had the time to start a brand new project and I settled on the Sturmgewehr 57. Here are the current high poly WIPs: At the moment I'm just getting the topology in the right spots from the blockout, so some parts like the stock and barrel shroud will likely be replaced quite soon. Any critiques are…
Hi there, I was wondering if I could get your opinion on the direction of this model I am working on. Could you please tell me if the shape of the car is looking ok so far? At the moment I am just working on the front before I start working on the back. The car I am modelling is the Maybach 57. Thanks for whatever input…
Hi There are two jobs going at the University of Hertfordshire Professor of Digital Media £57-66.3K or $70 - 81K or Euros - €66 - 77.5 and Head of Visual Arts Here is the link…
Welcome, all! Time to round out 2018 with our final Monthly Environment & Prop Challenge for the year! Thanks to all the great suggestions for this Challenge - this is one of my favorite collections yet :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished.…
Hello everyone. After my thread, about whether or not to switch to 3ds max, totally exploded, (http://www.polycount.com/forum/showthread.php?t=105475, if intersted)I decided to just jump into Max and give it a try.I do have to say that I really like some of the modeling tools 3ds max has. So this was kinda a test project…
Just started this last night. Spent about 4-6 hours on it so far probably? This is going to be going into GTA IV on PC. I still need to figure out the pipeline exactly, but I'll worry about some of that later. Right now it sits at just over 4K polys. I'm aiming for under 10K polys since the Banshee I looked at was around…
Hello i want to know what you guys think about the last level up session with shaddy safadi , if you didn't watch it . go now ! it's really worth watching . if you don't have the time , just read this : and i want to know what you guys think about using tools to achieve the final concept . like using 3d , daze to make…
Nope, you shouldn't need to -- that's going to happen with the normalise. It makes sure your RGB values all give a length of one. So if you paint 20% red and 20% blue, it'll be the same as painting 100% red and 100% blue -- a 50:50 colour mix between the red and blue textures. If you paint white, it'll split the colours up…
I recorded my first hour of gameplay until I died in the most embarrassing way possible right after surviving a massive zombie attack with no ammo and breaking my legs in the process... here's the cut-down version: (Skip to 1:57 skip the introduction and overview of the mod.) [ame="…
dude, come on.... 57 mil... seriously... let's talk like in a form of reality that we all can agree on, which is not in the realm of 57 mil. if everything is at ts2, then go back and really analyze what details really need that amount of smoothing and what objects could do with less, and what objects could do with some…