[ QUOTE ] I take it you're Swiss? Hadn't heard of anyone else using the 550 series as their standard assault rifle. Never had a chance to fire one of those, but the 5.56 is a precise round and I generally expect every modern rifle chambered for it to be extremely accurate. The FN FS2000 I mentioned in my first post is 5.56…
Hey, this is my first post to Polycount! As a personal project I wanted to make the toys from Daft Punk's Interstella 5555 from this scene https://youtu.be/sOS9aOIXPEk?t=3m15s. So far I made Stella and Octave and I was having trouble with the other two characters, Arpegius (Red Guitar) and Baryl (Drums). I have no idea how…
5.5 is the best of the lot imo except: -no layer folders in 5.5 -no rotating brushes (texture brushes?) -the layer effects have been overhauled quite a bit in 7.0 I like 5.5 for the shortcuts they use, and how when i hit the square brackets ts cycles thru the brushes 'everytime' except for only sometimes. I don't use 5.5…
run this script in your maxscript listener (F11 - > new script -> paste -> file -> evaluate script ) ---------------------------------------------------------------------------------- Fix MAX's window positions-- version 2.0-- max version 6, 7, 8, 2008, 2009-- written by Joshua Newman-- www.joshuanewman.net-- written…
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
Yeah I know the speed boost from simple HDD to SSD will be tremendous, but is the speed difference between the different types of SSD noticable? The samsung 860 128GB has a HDD reading spead of 550 MB/s, and writing at 320 MB/s, while the SSD you posted has them listed as 555 and 510.
Hello there, I've been working on a SIG 551 assault rifle. I just entered the retopo stage, I'm relatively new in it, so i thought I'd ask for some feedback and some tips.
Hey everyone! I'm working on the high poly for a SIG 552 rifle. I'm about to wrap things up with it and start the low poly soon, but I'm looking for any feedback before I make that jump. I'm a little wary on how some of this detail is going to bake down, so please share some pointers if you have any! :)