Hello polycounters. It's time to start a new project. And as I want to practice in hardsurface modeling I decided to make one of the version of machine gun M249, probably it will be Mk46 (as I understand, but may be wrong). The main goals is to make a detail game version of the gun. I want to make it shabby, dirty, as if…
Here is a fn minimi model i work over the week for a game so i really would like some feedback on it. this is the high poly version i forgot to add the internal mechanism
thanks, i'm glad you like it. i divided the texture in three different ones (1x M249 [2048²], 1x EOTech Scope [512²] and 1x AmmoPouch with Ammo [512²])
The plan was to make Highpoly then the Lowpoly and then bake everthing. Sounds easy... I have already the Highpoly (not 100% accurate but should be enough). Im currently working on the Lowpoly, but i need help there. I practiced so much highpoly moddeling and i didnt noticed that im not able to make a good lowpoly out of…
I've been messing about in Blender, off and on, for the last year and finally decided it was time to take a relatively complex asset through the full pipe without resorting back to Max. The last personal weapon I modeled(tactical shotgun) I used to get the basics of Blender 2.80, but I ended up getting frustrated and went…
We are working on a multiplayer game that's hero/class based. We are looking for somebody who is good with 3D hair creation, specifically the Overwatch style. More information about the project will be given if approved to the team and deem trustworthy since we're keeping the project behind closed doors. CONTACT INFO…
I've been working on this M249 SAW for Rust here at Facepunch. It's to go on a Helicopter that I've already done (the M249 was requested, I wanted to do a GPMG:P)