Trying to create a lightmap with render to texture, tried adjusting padding amount from 2 to 12 but it makes no difference at all. I could paint out the errors but I want to know what the problem is and potential solutions? Anyone? thanks
Hello guys my first post here, though I've been modeling for quite a while. Anyway I decided to get a nice looking portfolio up. I will not bore you with details so here is what I need. I am looking for a tutorial to explain how I can render a high poly model of handgun lets say. With a basic material but nice lighting set…
Hi, we are looking for C4D or StudioMax hard surface modelers to assist with sports motion graphic packaging. Could start last week of August and go through end of September/early October. Please email kendra.russell@warnermedia.com if interested and available.
Hey guys. Got a studiomax problem that is driving me up the wall because I have no idea where the problem is therefore can't find the solution. I'm making an animations that teaches people how to make a T halving joint out of wood. in order to do that ive created several wood models which switch over a single frame for…
modo educational price is very good http://www.luxology.com/store/store_education.aspx but only seems to last one year. and 3dstudiomax and maya etc do have some student versions I think...found this through the autodesk site http://www.studica.com/Autodesk_Classroom/
You could try some dedicated 3d app channels like #maya, #3dsmax on efnet. they're quite highly populated a lot of the time and mostly helpful and friendly as long as you rtfm before asking noob questions. there also used to be #3dstudiomax on dalnet but haven't been there in a LOONG time.
if you have uPaint, import the .psk (if there is one in the SDK), import the textures into their correct section and go to File / Add character into Unreal. if dont have a .psk and you have a 3dStudioMax file then open it and export with the ActorX plugin from http://udn.epicgames.com/Two/ActorX or email the author and ask…
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