Hello guys my first post here, though I've been modeling for quite a while. Anyway I decided to get a nice looking portfolio up. I will not bore you with details so here is what I need. I am looking for a tutorial to explain how I can render a high poly model of handgun lets say. With a basic material but nice lighting set…
modo educational price is very good http://www.luxology.com/store/store_education.aspx but only seems to last one year. and 3dstudiomax and maya etc do have some student versions I think...found this through the autodesk site http://www.studica.com/Autodesk_Classroom/
You could try some dedicated 3d app channels like #maya, #3dsmax on efnet. they're quite highly populated a lot of the time and mostly helpful and friendly as long as you rtfm before asking noob questions. there also used to be #3dstudiomax on dalnet but haven't been there in a LOONG time.
if you have uPaint, import the .psk (if there is one in the SDK), import the textures into their correct section and go to File / Add character into Unreal. if dont have a .psk and you have a 3dStudioMax file then open it and export with the ActorX plugin from http://udn.epicgames.com/Two/ActorX or email the author and ask…
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Oh. Okay, well most of us here would probably agree that it's just a tool and how you use it situation but infact there are many adventages to a little old package named '3DStudioMax' Which is reffered to as the Industry Standard for modeling. On the other had there is Maya which is known for it's streamlined animation…
Thanks for the Answer. Its the Bake Window from 3DStudioMax. I use Color IDs or Material IDs to Bake my NormalMap. Its like an exploded Bake. (The difference between Material IDs and an Exploded bake is the correct AO Bake when baking AO) Im using TexTools for my ColorID for dDo. You mean the Blockoutmap, right? I dont…
Hi Gang, We're looking to get someone to help out create a rigged animatable 3D character modelled in 3DStudioMax for a music video clip we're doing. The video is a mix of live action and 3D and we've finished filming and just looking to finish off the post production on the clip. The design for the end level character…