http://www.blender.org/development/release-logs/blender-243/ Now with many great new features: Zbrush/Mudbox like sculpting, Re-topo, Multi-res mesh and much more. Has this messageboard become a cat posting chat board or what???
Here's a video from my Youtube channel explaining FWVN in very simple terms. Also you can read through @obscura's thread here on the forums(which I point to in the video) https://www.youtube.com/watch?v=Kizs6RIa1dQ&t=243s
Can you please explain how I would do this with the spheres? I brought in a sphere into Painter and set it to full roughness and non-metallic but I couldn't find any of those metrics(30, 187 and 243) in the color selection for base color. Also what is IBL? Thanks so much in advance.
of course i don't want to assign fresh materials, but keep the texture assignments as they were. the only script i found and goes in the right direction does not work with my maya 7. maybe the code is outdated. last update was 1999.. http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/243.html
Here's a video I did a while back explaining it in Max and bringing it into UE4. Although it sounds like they're using a custom in-house tool, but hopefully soon we will have this hard-baked vertex normals available in Max by using the Data Channel Modifier. https://www.youtube.com/watch?v=Kizs6RIa1dQ&t=243s