Hello everyone. I'm actually a programmer participating in #1GAM, but figured I'll need a strong community of artists to bounce questions off of when I'm working on the graphical aspect of games. I used to do art stuff when I was younger but drifted away a while ago. Have some experience with Blender and the Adobe Suite…
This article was frickin' fantastic: 12 games in 12 months. No, I don't plan on doing that, but it pretty much lays out a step-by-step of what you need to do to make a game. Reading this actually helped me more than the first one Crazyfingers posted. This will help me trim my game down considerably to hit "save points" as…
Firstly, hello! I'm excited to get involved with PolyCount. I've done a lot of reading on the site, but this is my first post. :) For February, my partner and I were working on a 2D top-down dungeon crawler called "A Dangerous Venture" (Working Title). We built it using Unity3D and 2DTK. I'm a 3D generalist by hobby, but…