Hi there, Long time no chat. Ive been watching endless hours of cartoons from the 1930's, and making this prototype. http://markmoroz.wordpress.com/ or if you like: http://www.indiedb.com/games/1930s-hose-animation-game-working-title There are videos that run through the environment on these links, ill post some working…
Came across this interesting vintage design from the 1930's, became a cool little exercise/project, and I figured I may as well share it here :smile: More renders + viewer here! Cheers!
Location was create for the company PLAYFLOCK. Games gangsters, so I looked so 1930s. Approximately 2 weeks + cutting and pasting in Flash I create 3D model in 3ds max and render from mental ray. Loaded into Photoshop and started to draw
hello everyone, this is my second post, and this is a work I had to do in one week. I had to do a detective desk of the 1930's. all the objects are assets so they can be used in others scenes. If you have any advices or else tell me :) [IMG][/img]
Am making a 1930s duessenberg model J. Tri limit is 10k, not sure how the topology is suppose to look, i feel having thousands of quads all over is unnecessary, as long as it looks good right? Am building interior too as the car lacks side windows. Does it need to be all one object for any reason? The wheel arch/step,…
Ok guys, Ive got a problem, not a bad problem but a problem. Today I got my refund check from my school loans for $1600 and I am thinking about what to do with it. Im a student at the Art Institute of Dallas and I am about to graduate at the end of the year with a focus of modeling. Soo the catch is I want to be productive…
I actually found out that the problem was with two many bones in the scene, so I had to separate it into pieces and do it that way. Apparently there's no frame limit to speak of cause I got one of the models working with 1640 frames. (thought it was 1680, but it was 1640) So now I just have to link each of the pieces to a…
Hy everyone, this a personal project that i am working on, the project is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character,…
It has been a while since I posted anything or even modeled, baked, and textured anything big for that matter. So to sort of recover, I figured I would try an ARX-160. I'm about an hour in (taking my time with this), and I have finished the stock so far. For my main reference I am using an image from Call Of Duty: Ghosts.…