For a very very long time I've wanted to make a submarine game with subs in the style of the 1954 20,000 Leagues Under the Sea movie - it's an incredibly iconic design, and utterly gorgeous. However, I'm also a massively *lazy* artist, and the thought of sitting down and manually placing rivets by hand...ugh. No. I…
http://pc.ign.com/dor/objects/18954/mech-warrior-project/videos/mechwarrior_trl_phoenix_70709.html Apparently its a concept trailer but this could be pretty cool. Hopefully Piranha can pull this off.
A few... Not the pack I found earlier tho :O http://polaris30.netfirms.com/ http://www.zbrushcentral.com/zbc/showthread.php?t=24606&page=1&pp=15&highlight=alpha http://www.zbrushcentral.com/zbc/showthread.php?t=15954
Hi, I've e-mailed some artists mentioned in http://www.polycount.com/forum/showthread.php?t=119549 but have not even received a response yet. I'm Cyn1c from www.progamingtours.net and we're looking for an artist to get a courier made for a rather simple concept we have in mind. Would also appreciate a mod/admin to mention…
[SKETCHFAB]87d7c3517c014391966f0d0e26f8c108[/SKETCHFAB] [SKETCHFAB]3ed9f08f8836438f984e370713e9ce76[/SKETCHFAB] 1220 tris for the female, 1154 for the male. I could probably reduce them quite a bit, but I want the extra polys to avoid distortion when animating.
I was watching this tutorial on how to create a brick wall material in Substance Designer :https://www.youtube.com/watch?v=LjTONstmYz0&t=1195s At 19:35, he used a node called the Get Slope, which you can adjust high clip degrees/low clip degrees and falloff. Does anyone willing to share this node? Or does anyone know if…
Hey so I sculpted hands out, no skin detailing though. Adjusted some muscles and defined a little more. (pictures are posted in OP update, will put links here). http://img10.imageshack.us/img10/9395/mermand.jpg http://img687.imageshack.us/img687/7714/merman2.jpg http://img509.imageshack.us/img509/1194/merman3.jpg and…