sure here are some refs http://content.answers.com/main/content/wp/en/thumb/2/2c/200px-Yun_SF.jpg http://www.cheatcc.com/imagespsp/streetalpha3rev1.JPG http://www.anime-model-sheets.com/show.php?w=1105 http://www.anime-model-sheets.com/show.php?w=1108 http://www.anime-model-sheets.com/show.php?w=1109…
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
The octet of tree monkeys responsible for the Marmoset Toolbag have released a free update today, version 1.02. But don't assume this is a wee update. In fact, so much of the tool set has been updated that if it was an Autodesk product, we'd be talking about whole number version increments. I've copied their new release…
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
To be honest I wasn't going to watch it, after I saw 101. 102 was great, I didn't expect it to be this good after the last one. All the fights seemed really good. who else watched it? Alex
An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.
latest hi, i'll try making this one: http://www.jimbodetools.com/The-Tool-Find-of-the-Century-Solid-Ebony-Number-112-Center-Wheel-Plow-Plane-by-OHIO-TOOL-CO-One-of-Three-Known-p36059.html did the base mesh: next step: sculpting the details and texturing the albedo in mari with ptex, making the low, baking the NM, and…
(High Poly) (low poly + bake) It currently sits at 3729 tris with a 2k texture. I'm workin on my hard surface skills. I'd like to make this into a game-ready model. I'm using Xoliul Shader for 3DS MAX 2012 as my realtime renderer.
https://www.foundry.com/products/modo/new-releases Some nice improvements overall. I'm running a trial at work for it atm. Couldn't get the boolean->select from previous operation->intersection to work correctly as it does in the video though. Not too impressed with their procedural modeling workflow compared to Houdini…