Hey guys. I'm Post #1102 http://www.polycount.com/forum/showpost.php?p=2158343&postcount=1102 I'm still experiencing the same issue, Whenf I make a normal in NDO, and try to convert it to an Hard Surface height map, I have an error saying my PS version is not valid. Seeing the "keynote" from 1.6 saying "full support for…
You can get very far with ShaderFX and I think it could serve a role for film productions as well. Have a look at the sample images from this Gnomon DVD on ShaderFX. Really nice quality for a real time shader in the viewport if you ask me. http://www.thegnomonworkshop.com/store/product/1102/#.VG5KmfnF-So What would be nice…