I just picked up a pair of Razer's headset last night for the same purposes. So far so good: http://www.newegg.com/Product/Product.aspx?Item=N82E16826153043&cm_re=razer_headset-_-26-153-043-_-Product
I'm guessing the vertex order has changed due to your alterations. The topology might look the same visually, but as far as the computer goes, vertex #043 could be in completely different places. You might have to recreate the cage based on your new model (you can snap the points to match the old cage). What program are…
So I guess first of all some reference picture and stuff: 3D models: http://www.lolking.net/models/?champion=7 http://www.lolking.net/models/?champion=59& Riot's splash art: Some pose ideas: And some mirror stock photos by senshistock:…
Hello! I just finished my first pass of low poly. I still need to optimize it more I think, because the tri count is a bit high at the moment. 954 tris for a leg. 8 043 tris for the rest of the body + the rifle. Which would almost put me at 12k, and I'm not sure if it may overkill for this model. I think I'm too fussy when…
Hi! I'm a beginner too, but i have something to say. First of all you need to look at low poly. This will make you understand what can it be 1) only 700 tris, and it's divine http://3.bp.blogspot.com/-o8H5QynvL2o/USlvJTh8QdI/AAAAAAAABKg/oqkB9WQIKpk/s1600/Cherry_Darling_final.jpg 2) Insane 2000 tris!!!…
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…