I decided to try my hands at creating a sword with the PBR workflow. Here is what I have, I want to make sure I am not working in a vacuum so I have to post some renders to see what you guys here on polycount think. So with that said feedback would be awesome if you want to give it :)
If I do a building cut up in different polygon (UV) sections with a architectural element on each (window, door, beam, pilasters) overlayed in the texture map, how do a do the LODs? This method does give a fairly high polycount. Does it demand a new UV and texture on the LODs? With the extra draw calls and texture it does…
Well I hope to get a lot of enviros done. Here are my first few thumbs for this contest, my art is often chaotic and illegible early on, so I apologize if some images make no sense what so ever to you, they probably don't to me either EDIT: so obviously, polycount unreal tournament 3 / 2004 servers?????
Hello polycount Its been awhile since I've done much art and I have some time now so I wanted to work on a new project. I want to do some sort of alien with exposed skin and fur combined with robotic mecha like parts. Here's some thumbs for potential shapes I did.
Hiya Polycount! Our class' UE4 mod project is nearing its end. Any suggestions and critiques would be great c: [Edit] It just occurred to me that we never actually shared the final product with you guys! Here's the video our class made, thanks for all the help! http://vimeo.com/102967202 [/Edit]
Hello PolyCount! My name's Vi Ngo. I just graduated from the Art Institute of Los Angeles and am looking for work very soon. I've been watching this forum for a while and this is my first post. I'd like to have professionals opinions. So critique and comments are always welcome. :) www.ngo3d.com
Hi polycount! I want to share with you this highpoly collaboration I did with my good friend Pau Peñalver to improve our design skills. We definetely had tons of fun while doing this. Renders of The Dragon: https://www.artstation.com/artwork/N5D5lg Renders of The Queen: https://www.artstation.com/artwork/3o295B Stay tuned…
hi polycount! I've been a lurker for quite a few years, but haven't really found an opportunity to post on here until now! planning on posting and dating older work first and then will slowly build up to more recent stuff!! critique is welcome on the recent stuff and wips!! :) i'll try to regularly post WIP in here as…
Hi Polycounters, I'm new! I'm a game art student getting ready to graduate and I'd like to get some critiques on my senior project to take it to the next level. The concept is a traditional Scholar's Garden. Rendered in UDK. UPDATE: new render with critiques applied. any comments on this or the prop sheets below would be…
Hey guys! This is my first post ever on Polycount. I heard this is a great place to learn and get invaluable feedback and critiques on work. I am trying to improve my hand painted texturing skills and will be posting my WIPs and already finished textures to this thread. Your feedback and critiques are GREATLY appreciated.