It's very organic and I don't see much that indicates it is being mined other then the mine carts. This part would make a good crystal growing chamber. You'll need a different texture for the walls that are natural/unblemished and a texture for those that have been cut into. You need to think about what cut into the rock,…
1) Blender is faster to learn, mostly because it has a substantially larger community and far more guides and tutorials. Finding any kind of help for Modo is an incredible chore. Modo does have a far more intuitive interface and toolset, though. 2) Modo is definitely faster once you customize it with hotkeys and pie menus.…
there is also "Mental mill - artist edition" which is node-based just like ShaderFX, and comes free with Nvidia's FX Composer 2.0. the app is standalone and can dump shader code, as well. (fx composer itself feels a bit bloated imo) the Cg Tutorial book, eventhough old, has some nice basic stuff. The Cg Manual (in here…
Hey Chris, I'm a 4th year student at IGAD in the Netherlands. I'm a visual artist and our courses here are set up in such a way that you learn everything in the right order. Drawing will improve your sculpting skills by deconstruction the subject. It also helps increase your eye for detail, observation skills are key to…
Yes I can understand why the scale thing didn't really come up, it wasn't really on your agenda but I guess its worth trying to include these things to get into good habits, everything we make should speak in some way and economy is the key imo. The normal map will alter your spec and gloss dramatically usually for the…
When doing modular characters I usually skin up a base mesh first and then all of the clothing copies its weights from that base mesh as a starting point and then you refine and tweak any bits that didn't copy so well or are too divergent from the base mesh to accurately be copied. Also keep in mind that there isn't one…
you are doing fine. On the low polies basicly dont use too many faces to make things around. 12 sides should do it. Then u dont always neeed to merge geometry together. For example on yours the next cylinder could just be passing through. In the uvs you will end up cutting that out anyways, so no need to keep them…
thanks for that awesome tutorial! its really helpful for the eyes, i wasn't sure about their placement so ill look into it more, they are really white too, thanks for the tip. For the UVing, I've seen so many different ways of unwrapping the face, I wasnt sure which was the best way. I wanted to keep the ears attached…
Hi. So I finally finished my first character and would like to get opinion on it. I know it's not highest quality character but please keep in mind this is the first time I managed to make poly-hair and baking maps (except for normals which I have done before) it has lots of polygons, (around 24,000) I'm still trying to…
Hey everyone! I've been working on a new project in UDK and set up a Master Material just to get everything started. While there are many wonderful examples of master materials on the web, there aren't very many that have been released for download, so here we go! UPDATE: 8/17/2013 Quick update for today. Bug fixes thanks…