Let me know your player name Brome... BIG NEWS: First Patch preview: [ QUOTE ] Gameplay: * - Fixed scaling of certain player meshes (increased in size some human and * robot meshes). *Addresses meshes being smaller than collision box, as well as * eyeheight issues. * - Fixed feigning death into/through ForcedDirVolumes. *…
VFX Artist Cryptic Studios is looking for a talented VFX Artist. If you like to watch things blow up or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. Join the Cryptic team to create and innovate in real-time, next-gen visual effects for…
What do I think: -it's painful to watch at all these peoples who still use support loops when Marius Silaghi realsed his tools in mid 2012. http://mariussilaghi.com/products/turbosmooth-pro http://mariussilaghi.com/products/quad-chamfer-modifier -it's painful to watch at Autodesk who needed a few YEARS to develop so…
Hey everybody! This is some concept work that I have been working on for about 2 weeks now for a ut3 mod. I want this level to look as awesome as possible so all the feedback I can get would be great. The first image is of a morgue, if it's too dark to really tell what is going on let me know and I will brighten it up for…
My name is Hudson Guilmette, I have been working in the 3D space for around 5 years and this is my first post to Polycount! I modeled a a cozy room based on mid-century modern furniture and style. I Modeled in everything in Maya, textured in Substance, and rendered in Unreal.
I like it, but I'm having a little trouble reading if it's mud or rust on the sides. For what is supposed to be mud, keep in mind that the mud will splatter up from the wheel wells, not be distributed in random splotches (like this dried mud: http://www.starshipmodeler.com/tech/weathering/truck_spatter_1.JPG and this…
Love the lighting on the figure, and the soft bounce lighting! What's the source of the red light? Need to see the source, otherwise it's a bit confusing. Also why does the red light cut off in a diagonal mid-way up the wall? Statues typically have a base below them to stand on, they're not just stuck in a niche all alone.…
Hey Odium, good looking stuff, I'm ejoying it. I like the 3rd indoor scene the most. The texture work is good as well, but as it has already kinda been said; The specular is a bit to high on some of them, especialy on the brick-in-the-mud one. They look a bit wet/plastic-ish. Also I feel like you're losing some of your…
yeah the noise factor seem to be a big deal nowadays, I think I found something that looks promising for the price, even though after reading the costumer's ratings on this particular machine it seems like every one agrees that the Fans are really LOUD!!. but O well that's something that I'll have to deal with and like…