only suggestion i have is that the second shot could be lighter or something. As cliche as it sounds, the hospital feel is conveyed way better when its super white and sanitary. atm it looks more like some research lab thingy.
The first one reminds me of the medical scanner room from the Firefly episode 'Ariel'. If it's supposed to be a morgue, I'd suggest adding some harsh fluorescent lighting, lots of stainless steel and maybe some drainage tubes coming from the autopsy table. It also seems kind of impractical to have a depression in the center of the room without some guard rails around it, so I'd recommend adding something to keep people from falling in.
I think the second one looks alright, but it doesn't look like it's from a hospital. I'd suggest adding some muted color to the walls. Something like a beige or tan, maybe, and put some color-coded signs directing people to different wings/floors/departments since the plain green on those hologram signs isn't very distinctive. A "You are here" sort of sign somewhere wouldn't hurt.
Okay so i have added a guard rail and some runway lights around the autopsy area. There is still a lot of things i want to do to this to make it look more morgueish.
You would allways kick your knees against something cause you couldnt guess the way. Give a spot from above a try, on the platform for example. That dark would be no good for a ut level.
I really like the scond concept, makes me wanna model the whole scene.
The first, dark one seems to be lazy and lacking of an interesting layout. It would seem that you put all your money and effort into the fancy screens while there's nothing to the rest.
The room seems to be a box right now with a boring door stuck into a boring wall.
I would like to see more hints of a layout and the functionality within the room in a room concept.
Maybe it will be more obvious when you brighten it up!
Yeah, Shep sorta beat me to it, but just, a little more brightness/contrast and maybe some more atmosphere. I also stretched it because I thought it'd look better with a wider composition.
Hey thanks for the visuals everybody. I see what you mean now. There are some gadgets and things I want to add to one of the walls around the autopsy table that open revealing some tools. I'll add these changes also, they really bring the room to life. thanks again.
nice work Alex! I like the brighter version much better, the dark one i could barely see on my monitor at home, but that monitor is pretty shitty.
the only crit i have at the moment is the light sources look brighter in the recessed area but the ground and things in that surrounding area aren't reflecting that change in lighting intensity as much as they should.
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I think the second one looks alright, but it doesn't look like it's from a hospital. I'd suggest adding some muted color to the walls. Something like a beige or tan, maybe, and put some color-coded signs directing people to different wings/floors/departments since the plain green on those hologram signs isn't very distinctive. A "You are here" sort of sign somewhere wouldn't hurt.
The first, dark one seems to be lazy and lacking of an interesting layout. It would seem that you put all your money and effort into the fancy screens while there's nothing to the rest.
The room seems to be a box right now with a boring door stuck into a boring wall.
I would like to see more hints of a layout and the functionality within the room in a room concept.
Maybe it will be more obvious when you brighten it up!
Yeah, Shep sorta beat me to it, but just, a little more brightness/contrast and maybe some more atmosphere. I also stretched it because I thought it'd look better with a wider composition.
Alright added suggestions, and some more detail. Still more to go...
the only crit i have at the moment is the light sources look brighter in the recessed area but the ground and things in that surrounding area aren't reflecting that change in lighting intensity as much as they should.