I get error message in maya 2022. In maya 2020 this works. Tried the latest version from artstation shop # Error: SyntaxError: file C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: (unicode error) 'unicodeescape' codec can't decode bytes in position…
Just to note Maximum Dev that RyanB was proposing not to get the light vector with BP (so he could rebuild the phong shading), he was suggesting an entirely material based solution, using an extra landscape layer with tangent normals switched off (by switching them off in the entire material, and having the normals that do…
This add-on script should be delivered with the recent Blender version by default (2.73a, and it's on several earlier versions too as I've noticed): http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/UV/TextureAtlas So, don't download it first, just open Blender's preferences and see do you have it on add-ons tab…
Amazing tutorial series from Chris Zurbrigg, he also has probably one the better extended maya IDE's available as well for pretty cheap. What I am actually currently watching through to better my Py knowledge: https://vimeo.com/channels/553642 Thanks for the link from Bjorn's work! Those looks equally as awesome + there is…
i wonder how 3ds max VS maya without any scripting? in modelling? which one are "junk" without scripting? i think maya is., to enjoy maya u must learn mel or py, but max all the tool all are ready to use. and, yeah... maya can make u become a better coder. every coder maniac will love maya for sure.
Thanks, pals. If you use Blender, you want to take a look at this url: http://campagnini.net/2011/04/16/ase-export-for-blender-2-57/ I found the py script rather useful. Blender is coming to be a hard gamer, I guess.
I think he called the tool in a wrong way (or that's me that I could not find the stamp tool in BP) His description matches the Projection Painting tool, which let you do this: with the UV looking like this: Can Mudbox do this? (it's a real question!)
Minor update time (kinda). Didn't get much of a chance to do any work on this in the last week or so unfortunately, but I was able to put in some time today. Spent a lot of time tweaking the face, mostly around the eyes. I added eyelashes and messed around A LOT with the shape, size and position of the eyelids as well as…
Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
AZ, i do think that it can sometimes ride the line of good taste or cross well over (as many budget titles have). but i think it's about as appropriate as making movies that deal with wars, either current or past. so long as things are treated with some matter of dignity or respect. i didn't play the Black Hawk Down game,…