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[Blender / Unity] Single UV Map for modular game objects

Hello Polycount!

I'm a developper who began working on a low poly game with a friend and I am a noob in the 3D world. This is my first "real" post here, hope I ask in the right section.

For my game, I planned to do "modular" assets to build my maps. I use Unity Game Engin, Blender for my 3D meshes and I use Photoshop or Blender for texturing.

My workflow : I create all my "chunks" in a single .blend file, UV Unwrap, paint UVs on a single texture, separate each mesh into objets, import into Unity and create Prefab for each "chunk".

My problem : In Blender, I can't manage UVs of multiple Objects at the same time. Second I need to tile the texture (only diffuse) across multiple meshes.

My question : What would be the best way to use a single UV texture for multiple objects and make sure it tile correctly ? How to lay my texture to make it repeat correctly ?

This is what I have (it's ugly right now I know) :

MZFcOqg.png

Exemple of result I want :

102ff8f2ffe2233c7442f382701e6583.jpg

Hope everything is clear ?

Thanks!

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