Have you always been a narrow minded prick or did you go to school and get a masters? ha =P First off I buy my software or its bought for me, I don't pirate. I went from learning on free versions "Maya PLE & GMax" to a full copy of Maya that I purchased, then to a studio bought copy of 3dsmax. If you want to boil it down…
Hey Everyone, popping my first post cherry here. I'm looking for career/portfolio advice on breaking into the 3D art wing of the game industry while having never worked on a shipped title. Some background on me: I've been lucky to have been employed steadily for the past 6 years at my current company. 4 of those years were…
Hi, my name is Lear Darocy and in this thread I will post things I am working on for review and critiques. I am currently getting help from various artists such as Spark and CG Struve. Any comments would be greatly appreciated.
I actually think this is a really solid High Poly, especially as only 3rd year Uni work. Nice job so far man. Like you said, the tires still need some work, right now they are just far far to smooth to get any sort of traction. Even if the tires were a rubber texture, they are near F1 style "flat" tread, made for heating…
Spent today working on some wooden planks or beams. They feature ALOT through out this environment, pretty much every building will have wooden beams. So I thought I'd create a few, UV and texture them, and use these to build my modules. They can be cut and stretched as needed to fit my current designs and Hopefully will…
I agree with you acc so much of higher education is seriously flawed in terms of actually equipping you with skills relevant to the job your training for, I don't know if that's particular to this age or whether things were better in the past but from all my mates who I went uni with I know of about only 2 or 3 who got…
Thank you both for the thoughtful feedback @Fabi_G @Peyd3d, I really appreciate the time you took to write this. =) You’re absolutely right about refining the blockout and clarifying function and purpose. I’ve spent the last couple of days tightening up the interior shapes and making sure each space has a clearer role…