I'm late to the party, as always -but since you asked for it, here's my two cents :) The biggest issue I think comes not necessarily from the scene composition or the assets, but more the believability of the scene; I'm no architect, but I do find it hard to believe that the third floor of the structure can in any way hold…
My impressions about GOW: If I say this is the best looking game, I would lie. This is the most f...... stuning game ever. I just like everything about gow. I haven't played it much but what I saw was awesome. Congratz everyone at Epic. This is just gorgeous game. what I like: -the atmosphere in the game -cool lightning…
I had an idea for a first-person survival horror game that takes place in an 'empty' Victorian city. Seemed like a good enough time to take a crack at normal maps, starting with some cobblestone. I started off doing a bit of sculpting using a Blob/Inflate brush, making sure that each stone had a bit of overhang so it had…
I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you! Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like…
For someone who has no experience in creating 3D environments and scenes this is a great start. As for advice and feedback this is a perfect place to get that here and welcome to the community. First off what is the focal point of your scene. If I had to guess right now I am assuming the broken down stone structure is the…
The ribs on the ceiling vaults look a lot better after incorporating the feedback - well done! Sorry to nerd out about medieval architecture (I have a degree in it, so I have an excuse :P ), but there are a couple of things I think are worth mention to make the scene feel more believable: The column capitals throughout the…
I think you can push the idea of destruction further. At the moment it's feeling odd that one side of the room is destroyed, while the other side is completely unscathed. Consider construction a bit more and how stone can break. At the moment it's looking as if someone has just removed a few stone bricks from the wall,…
MAAAAAAAAAANNNNNNN, you are suuuper fast getting cool resulttsss!! The water now looks really nice, maybe the stuff that is under it should have a colour tint, not just because of the water but also because of the dirt, the bottom of the fountains use to look quite dirty always. I completely agree with the red light stuff,…
Hey haven't done art so far this weekend so I did a quick paint-over of your platform. Right now you need to improve on a few things. 1. Add way more color. 2. Add some sort of bevel in between the stones. 3. Add some surface detail to the stones. 4. Push the contrast, but avoid using black (use a dark blue or purple…