Curious how this might work in a game engine, with the sorting limitations. Can't afford depth peeling in most games for example. But loving the exploration, this is where discoveries are made!
Beginner here, confused about Quixel megascans textures. Particularly the texel density and scan area values they provide. I take it that to display the textures in their intended scale we should follow the listed values. For example, Brick Wall (brick_wall_wgukbfj_1k)…
We have a whole section just on Animation, worth it to dig around in there. This for example has a bunch of great reference and workflow ideas: https://polycount.com/discussion/158862/animation-reference-and-inspiration
@Bethanie first off, welcome to Polycount! :) What type of portfolio requirement is this? For art school? For gesture drawing you want to think about the line of action. This generally follows the orientation of the spine, but sometimes there's a convenient dominant line that runs smoothly from the end of a limb through…
Personally I write down a checklist in the morning or the night before. For example, if I'm studying I would write down milestones or specifically what I need to study. As well as chores and other non-art stuff. Whenever I'm working on my art I do it in silence first so I know what I'm trying to do. I only put on…
Nice! Did you check the hands too? I don't know ... somehow the seem to be too small. But i might be wrong. Another thing i wanted to mention: I'm not sure how wings would exactly look (didn't find a good example picture) but the seem a bit stiff to me. I imagine wings more round and with volume - yours are a bit flat for…
Here's an example to play with, a better way to approach a road in Max. There are many ways to do this though. http://ericchadwick.com/examples/files/2015-05-05_road-loft-max2015.zip You'll need to tweak this to make it pretty, but should give you a basis to start from. Note: Your normal maps should never be JPG format.…
this is actually really nice, good design, the headlight design especially. its subtle that they are there, but really nicely mixed in so that it follows the lines of the car. a couple of things with the design could be improved though, take a look at the following examples of similar real world cars: the aventador J above…
(Paid) I am looking for someone to animate game ready models. Game
ready model is for PC using Unreal 4 Engine. Game model Polycount wise its
seems to be around 25k per character. The game models are not rigged but can be
if needed. Animations would be for party fighting game animations so
the animation would be pretty…
Okay, so I'm getting really into game cinematics these days and would like to gather as many high quality examples as I can for inspiration and reference. And I'm talking about the pre-rendered, high res movies like we see from Blur, Blizzard and Square, not in-game movies that use the game engine. So I have two questions:…