on launching RTT 1.4 (Max 2011) automatic update returns this error: -runtime error: dotNet runtime exception. The remote server returned an error (404) Not Found.
I'm getting an error when I try to use the Smart Rotate functions. It throws this error: # Error: ZeroDivisionError: float division by zero # Anyone else have this problem?
Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
Using win 7 64 bit, 3d max 2009 64bit - but I'm not one of the people who had problems installing it, figured I'll try it out anyway :p I got some kind of error when I uninstalled my previous textools using this new installer... the maxscript editor window popped up (the one that pops up when you try to run a script with…
Hey Snader Thanks That is what I wanted but I think I kinda figure out Why it wasnt working. I did the same thing before plugging in the normals result to the fresnel normal but my display became pink and gave me a error. so I used your example adn started to rebuild my shader little by little how I wanted. So originally…
@poopipe thanks for responding. I already tested a 3 slats, with skinning and bones with the same spline all worked fine in max and Unity. The actual main asset is with multiple groups, 2 LOD’s and many objects in hierarchies. These two shutters are separate from one another are the only skinned objects with bones, a…
Well, if you just need one channel of data (a grayscale image) then you would probably want to use BC1 texture compression (DXT1). This is a lossy format, it adds errors when it compresses the file size. Because of the way BC1 is compressed, you get less errors in the image if you use just 1 channel and blank out the other…
Thanks mop for the fast response. The refresh worked, now it shows the thumbnail but when i assign the material to the model, i get this error "// Error: Error while parsing arguments."
When I had the same error something like this: before error after error I was able to fix it by changing the material from Matcap Red Clay to Matcap Red Wax.