Hey man, two years? Have you been actively looking for work or hoping it will come to you? Looking at your site your stuff is not horrible. I have seen people with worse that have or had jobs professionally. Granted it will be harder landing a AAA gig these days but are you applying to other types of studios? Are you…
The wrinkle maps are entirely engine dependent, you can do it in max by using a composite map and animating the opacity of each layer/wrinkle map. Each layer has its own blending options like Photoshop as well as a mask for each layer. Typically the opacity is wired to the same controller moving the morphs/bones around so…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Hi all, Just though I'd post about some progress I've made recently with a project I've wanted to do for maaaaany years. Bit of background info: I love NiGHTS into Dreams (Sega Saturn) and regardless of opinions on the art style, as a score attack game it is utterly fantastic. I've always wanted to make a game as a(n)…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios, who are these people! TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
G'day! :poly121: Been working on this for a while and even though it's gotten quite far and even though it might be too far in to do any mayor changes to it, I'd still like to see if you guys can see something horribly wrong that needs fixing that I haven't noticed yet. some shots from the "game": There are no real…
It's that time of the week again, folks. Think of it like an end-of-school test... you've been looking through the forums for all the best stuff during the week, and now you can tally up your results with our round-up. Let's recapitulate like it's going out of fashion! Keep On Workin' In the thread that never dies, there's…
My dad has been wondering about my goals but i don't have a completely clear view my self. if anyone could answer my questions it would be a great help... some details about me.. I'm currently in my junior high school year I'm also working on multiple portfolio projects both 3d and non, the software i'm using is... *…
That's my que! As far as your VFX go, you could pretty much omit the Maya fluids examples from your portfolio, as they aren't helping you much. All of them feel like they were simmed at a fairly low resolution. The fire looks alright, though fairly basic. The explosions need more work. They don't have very good motion to…