Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
You can apply here : https://smrtr.io/77_9N Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
You definitely have some skill and no one can deny that you arent a decent modeller but there are some serious issues that you would need to address, IMHO, before you ever considered including them in your portfolio. * Your edges are extremely sharp on your meshes (especially the laptop) to the point where having a normal…
I was in the same situation as you, and just finished building my computer yesterday. All went fine. Here is some stuff I learned doing my research: i7's really don't really need to be overclocked, so if you go for the 3770, get the non-K version. Overclocking CAN lead to shorter cpu life if you're not careful with…
I agree with everyone else about the side scrolling, i guess it's a cool thing in regards to web design, but i just want to see your work. the way it's on here in polycount it the way I would like to see your work. I'm not sure if this is all the work you've done in the past but it seems there are different levels of skill…
While this is true, if we strictly look at use for 3D, more software available for Windows. This starts from programming IDEs and ends with Maya and 3ds Max plugins. If you stay OS X only you do not have to pay for a Windows License. If you stay Windows you do not have to purchase OS X. (or a VM on top). Not mixing OSes is…
Hi everyone. I was hoping to post an update sooner, but unfortunately one of the larger pieces I ended up losing due to a technical oversight on my part, which also led to me writing over my backup file :smiley: Anyways here is my current status of the project. I finally finished modelling my '35 5 window coupe. I am still…
The harsh truth is that you don't get anywhere with the current content on your portfolio. You need to start learning these things ASAP: 1. A high poly model. Either a hard surface or an organic asset. The workflow for hard surface stuff is generally requiring a subdivisioin surface modeling, and the organic workflow…
@justin: it seems that my school (art institute of fort lauderdale) is SLOWLY leaning away from demo reels. they just now started to tell us we wont be needing an actual dvd to send to companies anymore, because companies dont want them. generally, they like to have us make demo reels to show during portfolio presentation,…