Hey guys, here's another project on my long winded attempt to become better at hard surface modeling. Concept was just a small thumbnail sketch, and most of the time was spent on the design as I went. I have the finished high poly and I plan to take it down to a game ready asset, so stay tuned for that. Colors are sort of…
Yeaahhhhh. Sweet. And stupid. 'Helter Stupid', if I may be so bold. Would they have taken off an auction of a group of CDs by U2 and Negativland? Too bad Wired didn't get the song name right. Negativland's infamous 'jamming' of U2 was entitled "The Letter U and the Numeral 2", if I remember correctly. Cool, now I'm gonna…
Welcome to Polycount! It helps to put the app name in your topic title. See the info sticky in General Discussion for details. I was going to try to help you, but I know 3ds Max and V-Ray very well, but I don't know Maya very well. Info in the title will help people with knowledge to find you.
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here: His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…
This sounds like V-Ray, but you never mention it. Should put it in the topic title. I'd recommend getting SolidRocks toolset, he automates this whole mess.
Hiya and welcome to my first polycount post! Since graduating university, I've been looking for ways to practise and improve my portfolio (shameless plug). So I reached out to Sanna /@Elithenia/ for some expert advise and she's recommended doing a sculpt a day! I'll be starting with 30 heads in 30 days and hopefully be…
oglu's feedback is spot-on. Probably a combo of your lighting (weak lighting takes a long time) and refraction Max Depth settings. https://docs.chaosgroup.com/display/VRAY4MAX/VRayMtl#VRayMtl-exampleRefractionDepth Plus having older V-Ray.
So, I'm constructing a sci-fi gun for my space marine. I just finished baking the high polygon mesh and added a basic color. Just wanted to get some feedback before I start on the diffuse map. This first image in gray is the high polygon mesh. The second is the low polygon with the normal and an AO map. Thanks! :)