Hi, I'm Robin, These are my concepts for this challenge. When I started I first thought about what I wanted to do in terms of design language and the general idea for my concept. This is what I've figured out: plan architecture - old and new, and the new archtectuur humiliated old achtectuur. example: The old casteel is…
Hello lovely Poltcounter's, I am newly learning about LOD (Level of Details)... I learnt that we create LOD both Manually and Automatically... Links - (https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/AutomaticLODGeneration/…
i bought my guitar (Epiphone SG Special) without ever holding a real guitar before (besides a 20+year old 3/4 sized acoustic with strings as old as i am). i would say try holding different guitars and see how they feel, standing and sitting. neck thickness, body shape and body weight can have a lot of influence on your…
There's nothing 'small' about a renaming upk/assets issue in unreal. It's one of most black-magicy parts of the engine :( But here's some tips I've found to be helpful: -be sure you ALWAYS rename/move the assets in the content browser, via the right click menu--this is weird that it doesn't propagate references for you…
Thanks for the great ideas guys. I did a sinus rinse and I immediately felt better, then a few hours later back to the same old. Freaky shit running water up into your nose and magically not drowning. I'll try the vicks thing tonight. My brother is allergic to most of the same stuff I am, and he did shots for a few years…
Hey all, absoultely loving my new job but the time spent travelling is killing me, really, workin out at almost 4 hours travel on a slightly bad day. So because of this obviously by time i get in the last thing il ever do is switch on my computer, so now i have an awesome almost silent rig thats never used. So just testin…
you need to rethink your forms, forget the texture for now. the model itself should be your main focus at this point as it looks nothing like a Nauglir (cold one). you need to give greater bulk to the rib area, and the hind legs. its legs need to look like they can cary the 1 1/2 ton of weight that its body holds, the tail…
Hey guys! Well I have continued to work on the old dino and I think I am close to finishing off my sculpting. A lot more folds have been included as well as a dramatic re modelling of the feet/legs. I think it certainly feels more natural around the feet/legs area, except for maybe the front leg which I think I will be…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. I've…