Hi polycounters, this is my first post here but been checking out all the killer work on this site for awhile. Been meaning to post some WIPs on this subject but work and other stuff's kept me short on time Anyways, I'm working on a Night Elf Demon hunter, like Illidan but before he went evil. Took reference from all over…
Thank you!! Thank you for the inspiring words :) . Darn that the images are so tiny. Don't think I can find super high rez images since it's such an old game, but I think this one might be better. The original artist who worked on the armor, Jonah Lobe, thankfully posted the actual 3d armor…
I been doing slow this time WITH references i know i miss allot of things but watching the reference image and sculpting in same time i can see where i getting wrong i need time to get all things done but i see this journey will be loong learning
Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
Awe, don't be so hard on yourself. D: If you want the pics to be visible, there is an image button on the reply/post panel that looks like this: When you click it, a prompt will show up asking for the URL of the image. After you paste your image URL, the code should be something like this: [IMG]YOUR IMAGE URL[/IMG] Your…
Stunning. There was huge work. I keep in mind several ideas how to presentation and visualization my work. Imagine good result i think :) sounds truly :)
To make this clear - this is an art test I completed and turned in a week ago. The purpose of this thread is to show the thing off, show the stages of progress, perhaps help people learn to do it, and maybe get some tips for doing it better next time. Hey there Polycount, just posting some WIP screens of this art test I…
Hi all, I'm having some issues with baking, the first image shows how the mesh looks in marmoset without any baking done yet and the last image is after baking the normal map. I tried increasing the size of the low poly so it covers the high poly but that didn't fix the issue. here are all the files…
This is my first time im entered polycount contest im newbie on editing and texturing. This image is created by me, im inspired by Far Cry 3 Blood Dragon and Warframe space scene to make it [img]http://i.imgur.com/gajW1sp.jpg[/img] WIP 1 ; After 3 hours, this is my progress on TGA file…