update: hello practicing the hard surface , not the most difficult choice but its a start the M1 carbine or I am so far,I got some pinching in the handle and I can not eliminate this thanks for viewing
My workflow for Hard Surface game-based HP modeling: might not be the most efficient way possible (though retopo is definitely an area of a 3D artist's pipeline that I think need more tool innovation, alongside UV'ing...), is to start by just modelling a really solid HP. Where I spend a majority of my time in 3D suite.…
Eh, I signed up for a intro modeling with Maya class at a community college this Fall but might have to drop out because of my background actor gig throughout the rest of the year. And I am not sure if I am missing a lot because AFAIK they teach some basic character modeling, and not much of the hard surface modeling even…
Anyway; what I generally do is. * Keep the Quad LowPoly for final render. Sure, does look a bit cleaner than triangulated mesh for renders * Triangulate the LowPoly I want to bake. Save as Tris for baking. Triangulating is not always required but is definitly a good thing to do. On organic meshe the triangulation isn't…
This is kind of a heavy topic, and I'm not entirely sure what you're asking. If you're looking to get more of a painterly look, it's just a matter creating that detail with the brushes you're comfortable with. The tutorial she wrote out is fairly detailed, and she goes in depth just enough for you to start some google…
@klamante: Looks schweet! Great work. I like how the hand painting blends the overlapping faces / separation of the focus gear mount to the body of the binoculars. @Pep_mepla: Good start so far. I noticed a few missing parts, though you mentioned it's still in progress so anyways. Just a thing to keep in mind is things…
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
Hey folks, Getting straight to the point M2M is looking for talented and dedicated artists to help us revisit the survival horror genre. Although in this case we are adding an element of rpg into the pool. This is a royalty based project. Dear Charlotte has been in pre-production for over a month now and we have been busy…