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M2M seeks helping hands

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CAndle2_zps07434c77.jpg



Hey folks,

Getting straight to the point

M2M is looking for talented and dedicated artists to help us revisit the survival horror genre. Although in this case we are adding an element of rpg into the pool. This is a royalty based project.

Dear Charlotte has been in pre-production for over a month now and we have been busy lying down concepts and the visual style for the game and have been making good progress at it. We do require 3d artists at this moment to bring our concepts to life. The game follows a strong storyline and stays true to its genre. For this purpose we have taken out weapons totally :D

Here are some of our art works that we have spent time on.


trainstationconceptart_zps66aa9667.jpg


Crawler_concept_3_zps66fdd1df.jpg


Main_bad_guy_concepts_-_pg_1_zpsbb5a537c.jpg


Mr_Creeper_-_concept_3_zps2148feab.jpg


letti2_zps850b5d9b.jpg


asylum_room_copy_zpse537d969.jpg


What's In It For You?
All your work contributed will add to your portfolio.
Experience with working with a team that is dedicated and passionate about their work as you are.
A cut of the profits when the Game Releases.



What Do We Expect?
You must be available and easy to contact via Skype or Email.
You must have a eye for detail and attention to quality.
You must ensure that you attend the monthly meetings(Although the timings are flexible).
You must be able to work and get along with a team.
You must be able to meet deadlines when given.
You must understand that completion of the game will take at least a Year more.



ABOUT US
We are a small team of artists who posses great passion for game development and are great fans of survival horror games. Hence M2M (Method 2 Madness) was founded :D

We are at the moment

Zachariah : Project Lead / Writer
Riccardo Massironi : Environment concept artist
Austen Mengler : Character concept artist
Esbjorn : Concept Artist


OUR GOAL
Our goal is to create a great survival horror experience for the player. It is not an easy task but that is what we aim and strive for. And we do believe that with some helping hands from this community this goal can be achieved.



WHOM WE NEED

3D Animator

Strong understanding of fundamental animation principles.
Equally proficient in Maya
Ability to create animations for cinematic sequences.


Environment Artist
Design, model, and texture high quality 3D game models.
An understanding of modular design and optimization.
Has good knowledge of the UE4 ( Importing, Material Editor etc )





Any enquires or applications can be sent to m2mstudios.dc@gmail.com
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