Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
I have always, *ALWAYS* wanted to do a sista and it's almost like you reached into my personal "to model" list, ripped her out, and put her into yours! Of course, I know this is hardly the case :P I like the fact that you chose her to be a bigger woman, and to do her in a more realistic style. The pose and expression work…
Great face, bad beard! The darker places in the beard shouldn't have this skin tone, I think gray would look a lot more realistic. Also the place where the beard meets the face looks more like a fake beard blued to the face. Check some refs. Perhaps this helps…
If you follow the concept then you should leave the torso like it is but bring in the pants and waist(they are mega wide at the moment), thats whats making the upper torso and boots look so thin. Also the face texture is very nice but i think the transition between the sides of the head and front of the face is too sharp,…
looks like the normals ARE facing the wrong way, dispite what maya is showing you with the green normal directions, the faces themselves are in fact facing the wrong way (you have backface culling on and the object appears inside out). Just flip normals, delete the cage and then generate a new cage again. Also deleting…
So here is the newer face. I realize that my model's face is quite different from my concept, but the truth is that I used the pics I made the model with to draw my concept, so the drawing is in fact supposed to look like my model, I just didn't get it accurate The woman I'm using as reference (Chisato Morishita) fits the…
I forgot how much I loved racing games. I've been playing GTA online on PC and all I do is race and checkout my sweet cars. I loved the shit out of almost every F-Zero game, Mario Kart, Extreme-G, Wipe Out, etc. There are so many different racing games out there that I'm not sure which would fit my taste. I prefer…
Hi guys. Here is a mace I made this week. I've used the Skeletor Mace (from Castle Crashers) as a model for this mace. I'd like to get some critics about this because I really want to do better. I'd like to use this mace as a custom skin for the Homewrecker in Team Fortress 2 but it's way too hard for me to put my model in…
Good points, and I'll be sure to give the face another try. And I'll try to pain in a bit of a transition for the face/hair. And I agree that I fail for not unwrapping the other half of her face.. I never thought about the hair dropping a shadow when I was unwrapping. I might just fake it on this model and make a HUGE…