Whats the best way to achieve a nice looking tree in unity. I have modeled my tree and textured it but built in nature bark and tree shaders dont look good and receive shadows. What do you recommend? Thank you.
Hey guys, i recently released my first particle FX pack for the Unity Asset Store: [ame]//www.youtube.com/watch?v=7iaiRh5A4DM[/ame] I would be glad about some feedback, especially from other vfx artists :)
[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team which consist of professional [/FONT][FONT="]Unity 3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT][FONT="]Currently we are free and looking for a customer to cooperate…
[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team which consist of professional [/FONT][FONT="]Unity 3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT][FONT="]Currently we are free and looking for a customer to cooperate…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
hey guys, i am going to do a camera flythrough of my environment in unity, and i was wondering how or what is the best way to do this? i know i can do a fraps and just walk through with the firt person controller but i feel like there is a better way to handle the camera fly through
Hi. The texture on that shirt seems to be mapped with screen \ window coordinates: instead of you mapping the shirt by hand to make UV coordinates with seams etc., you map it directly in your vertex or pixel shader based on the screen coordinates of the shirt pixels. -…
Does Unity recognoze sknwrap modifier when exported form max or will it just discard it. I have about 80 morph targets that i will have to manually assign otherwise
Hey all. I've been working on a hand watch (3DsMax) and I popped it into Unity, using the Marmoset Skyshop Materials. Looking forward to what you guys think. Thanks!