It's a lot of good advice for junior artist and just general advice. But what we never see is advice for the senior and what they can do to help the junior. It's always "juniors should be doing this, not that." I was studying the art style of a very popular hit game recently. Perhaps the biggest selling point of the game…
Thanks man. Packing was just done manually. My process (once everything is unwrapped) is to pull them off the 0-1 grid, normalize the scale, adjust island scale for view distance (since this is an FPS weapon), then start placing them largest islands to smallest. It may be necessary to scale everything up or down a bit to…
If I recall correctly, 'cinematic' will retain the full image resolution. I usually pack extra data into the blue channel of my normal maps so avoid using TCNormal compression. You can easily reconstruct the Z coordinates using the DeriveZ material editor node. I'm not sure if UE4 interprets 0 - 255 normal values in 0 - 1…
Interesting. I thought that one was a bit of a giveaway. Maybe people didn't see this movie. It's not old or particularly obscure. It is vitriolic and ranty however. 1: Are you A.D.D., Juno 2: Yes. I have A.D.D., And don't you ever call me f*cking Juno again! 1: Sorry. 2: That's who we should kill next. 1: A fictitious…
originated from a message conversation: yes it's popular with game scripting (realtime system integration), I use it a lot for all kinds of tasks (many people would use python for that, which I never got into). Scripting languages like Lua are useful to "generate code", I've used Lua to generate maxscript code or shader…
Mountains Rock Pack 1 for Medusa Pro is Released We've just released our second rock template pack, Mountain Rock Pack 1, which can add five new templates to Medusa Pro of rocks typical of high mountain ranges. An example is shown below: Each template in the pack can be used to generate a huge range of models. The…
They see it as a solid piece of final geometry. Some might not read it at all and you'll have to collapse it before it will read everything. To take care of the mirrored bits you use the type in transform tools in the UV editor window inside of max, which are just like the type in transform tools just below the time line…
Also just to add, think about what makes the District 9 weapons what they are, the style is very unique. They are not about throwing noise at your face and bombarding you with detail. Its very much about the form, this is then complimented by 'touches' of detail. The very subtle weathered effect and scratch is not because…
I am baking an object (single mesh) with multiple materials, with Multiple Texture Set enabled, I find my second material doesn't bake (the maps are created but contain no information from high, eg. just "black") My UV looks like this: - My high only has 1 material, do I have to match the same number? - I tried Texture…
Thanks you! i kinda using only base color like metalic value 0 1 between wood and rest [stone? or metal] im not sure it was supposed to be stone on legs and metalic on top but gave both 1, but the roughness not so much just made most of it rough and tried to add the rest in base color [rough mostly between .5 to .9], maybe…