Thank you! Photogrammetry can be quite approachable once you’ve practiced it enough—you can skip a lot of traditional modeling and get very realistic assets. That said, processing the scanned meshes is often the hardest part: cleaning topology, fixing artifacts, and optimizing them for real-time use. Textures also need a…
I've started work on a desert eagle weapon finish design for the PC CS:GO contest. I will post updates as I make progress. I am using this image as inspiration: Update 1: This is what I was able to come up with. I wanted to make a design that depicted a strange planet's surface with other planets in the background. So far…
What's This? http://www.somuchmonsters.com/so-much-dota-2/ -Some useful tutorials to get you started using Sunbstance Painter in your DOTA 2 pipeline(seriously, you should!) -A page holding all the useful resources I could come up with to help you when you are starting a DOTA 2 asset. -Shader Parameters for each hero to…
When I say events what I really mean is 'contests'. I won't go in to details on who we are doing contests with, and what they'll be for, but what I can tell you is we're pretty much booked up between now and April 2016 with contests for you guys. Literally everyone month: * November: Steam Workshop contest that focuses on…
siggraph is good for a day....it's really not my thing for a full ticket... but being in boston means I could get away with only stopping in for a day to check it out...it's practically being held in my backyard! zergxes - don't waste your time networking at siggraph if you're interested in games... there's only a handful…
Hi! I'm happy to have finally joined Polycount. One of the reasons I decided to join was to team up with a texture artist or a group to create TF2 items with. I've been working with TF2 for a while to learn the ins and outs of modifying its game content, while also learning how to create 3d models with blender in my spare…
Here are the links to each hero. Tvidotto, can you link these into the hero images above for easy access? http://www.dota2.com/workshop/requirements/Puck http://www.dota2.com/workshop/requirements/Vengeful_Spirit http://www.dota2.com/workshop/requirements/Elder_Titan http://www.dota2.com/workshop/requirements/Lifestealer
Looks like they've finally announced what the first round of new dlc will be! Yay robot building! I'm personally hoping the settlement dlc will actually make settlers feel more like people versus wandering workaholics.…
Hello Dota Item Makers, I've been busy trying to wrap up my first set - a set for Spirit Breaker. The theme I was going for was his charge. I wanted him to have a giant horn attached to a piece of protective shoulder/back armor shaped with a bit of forward motion. For the wrists, I used the horn idea, and went for two…
I've been lurking for awhile, looking at all the pretty things everyone makes. It's been quite daunting to post anything. I figure that since I have time to work on stuff myself, it's time I start posting the stuff I'm working on. Except it's all crap. My goal with this thread is to get better. Generally speaking, I like…