Really neat! For some reason though I feel like this is a gun or hand tool instead of a giant ship. Maybe if there was some way to give it a sense of scale. The futuristic version of the jet engine exhaust area (the blue banded circle in the middle of the ship) looks like it would outlet into the part of the ship that is…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hi. It's been a while since I posted something and I figured it's about time to show what I'm working on. I've been really inspired by some of the amazing hand painted work I've seen posted around here and wanted to try out for myself especially considering that all I've done recently revolved around realistic rusty…
http://www.npr.org/blogs/thetwo-way/2011/05/25/136646918/paypal-co-founder-hands-out-100-000-fellowships-to-not-go-to-college?ft=1&f=1001 Looks like more and more people are starting question the time and money pumped into a degree. I like the general thrust of his argument, students need to wake up, not play it so safe…
I posted this in the Freelancer sub-forum too, but I'm open to a longer term partnership with the right kind of person. I'm a solo dev working on a project I'm intending to release on PC next year. The game is an action rogue-lite, and the gameplay has been compared to Luftrausers. I can share gameplay videos with serious…
Well you're making inroads toward 3d printing and I might add if your sketchbook + website are anything to go by, then may have a good crack at it because there's a few I know of making a comfortable living doing just that atm - Danny McGrath comes too mind. As for bots churning out shite ad infinitum mostly prompted by…
@Larry I sympathize with your situation, and I presume I understand what you're trying to say. I should appreciate that Im even here. That's fine, I don't regret this year at all. Even if this is an oppurtunity a lot don't have, it can still be a bad experience or not give you what you feel is enough. While to you this…
Hello! My name is Dylan Mellott and I'm formerly a Hard Surface 3D Artist at DICE LA with my most recent projects being Battlefield V and Battlefield 1. Prior to DICE LA I worked at Hi-Rez Studios on a Stylized FPS game called Paladins: Champions of the Realm. A brief rundown of skillset is: -Specialize in high-quality…
Hello everyone and welcome, :) My name is Nick, I am about to finish up my last year at school. I have tons of loans to pay for an art degree that means nothing. I want to work at Blizzard, My professors say I'm wasting my potential and that I'll never work there. I'm determined to prove them wrong. So lets begin shall we?…