Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…
Time for hi res. First time trying out Blender's Cloth brushes. It took a while, and I still don't quite understand how to control the results. The resolution of the mesh influences the size of the folds - can't get small folds if there's no geo there, but at the same time, it seems hi res geo can only result in small…
by a floating joint, I meant a bone that is roughly in the middle of the tube and parented to the forearm, then you'd just translate/rotate that "floating joint" as needed
What is the easiest way to make a barrel float in the ocean?? The way i found is to create a simple rigidbody entity and change the model but the object just floats in the air until you change a setting or shoot it in game. Please tell me there is
Perhaps experiment with a lack of gravity in the scene with smashed stone work floating around it might help to unionise the other floating pieces with the main piece.
Hey EarthQuake, Thanks for the info on no 4. Very cool to know you can do this! I will experiment with this feature now that I know it's there. As for no. 11, I figured out what the problem was. What happened is that I had keyed tessellation at multiple points along the timeline and at some point I had reduced the length…
alot of floating geo, kinda never really get the hang of that awsome model tho,question where would i find some good tuts oon that subject of floating geo
Battlefield Hardline Fan Art -The bright blue/purple background in the Battlefield Hardline Fan Art is pretty distracting and hurting the image. - You should change the grey background to a purple-ish hue (to add harmony to the color of the image) - The purple light is pretty cool, but is a bit too saturated - the tile…
no way is it too many tris. looks fine to me. see if you can clean up the AO created from the floating geo, as it looks like they're still floating in your bake.