Topology can be done in various ways, with certain rules to work from. You seem to already know the basics, but like you said, there's a funky network of edges on the cheeks. Using poles is the simplest way to keep a clean mesh: http://www.polycount.com/forum/showthread.php?p=1247603 In short, poles are used to redirect…
Character Art is VERY hard to break into. You are competing with people with perfect anatomy knowledge and honed sculpting skills. In that department, your portfolio really has to be jaw dropping. You site is good, but not amazing. Scarecrow has a lot of aesthetic issues. And I agree it's doesn't show off your true…
It looks like your edges are at or above 90 degrees. these will need to be lessened, (like 80 degrees or less) or they'll need to be hardened and the uvs split along those edges. If you look below, the boxes on the far right have a similar issue to what you have, smoothing issues because the angle of the low poly's edges…
Hey man, off to a good start here, but yeah as @hmm_rock said, the thing that is going to sell this scene is the lighting in particular. Also try to get that god ray in there, there is an example blueprint in Unreal Engine content examples (under blueprints) but that goes through quite a lot of code. I would say just add a…
"The biology of colour zones; (as we see in the Science Photo Library anatomical depiction of the muscles, nerves, and blood in the face) stems from the muscular neurovascular structure of what happens beneath the sub-dermal layer of the skin..." From this image, you can read the rest, I'm too lazy to type it all up and…
First of all, thanks to you all for your responses. @SenSayNyu I tried your idea, but the result stays the same. But your point about perfection is interesting. I decided to defy myself because I see so many examples and step-by-step guiding many people to bake a really clean map... I'm starting to think there's no bake…
Hi @metalliandy I'm wondering if Lys can reduce saturation by mip level? I'd like the highest mip to be original color, but fading to monochrome by the lowest mip. I'd like the glossy IBL reflections to have color, but irradiance IBL to be monochrome. Reason is we would like to be able to judge color accuracy once models…
Well on what you have there is pretty nice since it's not a full sphere. I made a couple of examples. How you could go about mapping that. It depends on how much texture space you wanna use versus stretching etc. In the last example that'd work best if you got some sort of natural seam in the object. So the top "half…
that was awesome. one too many images of puzzle pieces though your voice made my heart skip a beat :P really great presentation and solid use of examples. may be beneficial to take the decision making process learned from playing video games outside of the world of computers and how this developmental process could be…
kk cheers I will look up modular design right away.. Also I know this might be a real pain as well but I was wondering whether you guys could show me some examples that way it will definitely stick in my mind and to also make sure that I haven't misunderstood anything. Say for example if I was to create a building (block…