try those settings they are increasing the tex res to 4k. r_ShadowJittering is the blur amount for the shadows.r_DynTexMaxSize = 400 e_ShadowsMaxTexRes = 4096 r_ShadowJittering = 6 e_ShadowsConstBias = 1 e_ShadowsCastViewDistRatio = 1.5
on launching RTT 1.4 (Max 2011) automatic update returns this error: -runtime error: dotNet runtime exception. The remote server returned an error (404) Not Found.
it is in the requests section. dupe posting. Try 'Warhammer 40K Character Models' '3D People' comes across that you have no idea what you are talking about.
Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…
Starting up a sketchbook so I can get some feedback on my daily work! Critique is very welcome :) Latest work Warhammer 40k drop pod model: [vv]96924617[/vv] Older work Old syringe:
Whats the learning curve like for modo nowadays? I used 401 briefly but never really delved into it much. Would it be much of a chore to switch from maya to modo?
Thanks man! :) I've changed the design of the pommel so that it is more angular (complete redesign) and I've shortened the grip. The new polyount of the weapon is 224 polys and 402 tris.