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Author:
IsadistI
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Digital Sketchbooks
Sketchbook: Ivar Hill
ivarhill
polycounter lvl 3
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ivarhill
polycounter lvl 3
Oct 2013
Starting up a sketchbook so I can get some feedback on my daily work!
Critique is very welcome
Latest work
Warhammer 40k drop pod model:
[vv]96924617[/vv]
Older work
Old syringe:
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ivarhill
polycounter lvl 3
Oct 2013
Working on a mill turned military outpost:
Just a concept model, thrown together quickly and quite badly optimized - will redo this concept as an actual game model for exporting later.
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ivarhill
polycounter lvl 3
Oct 2013
A character concept - made in Photoshop out of textures based on numerous thumbnails and sketches:
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ivarhill
polycounter lvl 3
Oct 2013
Designing a flying archipelago in Maya/Unity:
Just a quick beginning, will add things to the islands in the near future.
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ivarhill
polycounter lvl 3
Oct 2013
Particle clouds and a start screen:
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ivarhill
polycounter lvl 3
Nov 2013
Progress on my Ascent level for Unity, all made from scratch in Maya/PS/Unity:
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KBcreator13
Nov 2013
love the mill model.
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ivarhill
polycounter lvl 3
Nov 2013
Thanks! I should definitely texture that, maybe next week
Also pretty much finished the Unity level now:
http://www.polycount.com/forum/showthread.php?t=128072
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ivarhill
polycounter lvl 3
Nov 2013
Making some crates, a simple mesh textured in Photoshop:
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ivarhill
polycounter lvl 3
Nov 2013
Making a menu for a game:
Using three separate renders from Maya so I can animate fog between them to give a sense of depth - very simple renders really, most of the visuals are done in Photoshop.
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ivarhill
polycounter lvl 3
May 2014
Warhammer 40k drop pod model - all modelled and textured from scratch (not counting making use of dDo for a quick fundament to keep texturing):
Video:
[vv]96924617[/vv]
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ivarhill
polycounter lvl 3
Sep 2014
Industrial bridge for UE4 game:
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Just a concept model, thrown together quickly and quite badly optimized - will redo this concept as an actual game model for exporting later.
Just a quick beginning, will add things to the islands in the near future.
Also pretty much finished the Unity level now:
http://www.polycount.com/forum/showthread.php?t=128072
Using three separate renders from Maya so I can animate fog between them to give a sense of depth - very simple renders really, most of the visuals are done in Photoshop.
Video:
[vv]96924617[/vv]