Hi , my name is Alex Curtis and I am the lead artist and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a huge project called Galactic Warfare and we are looking for new artist to join us on our journey through the indie game industry. We are looking for artist with the…
Not really no, since the majority of the content is gameplay from their game...and is thus their copyright. The only way you would be able to avoid this would be to get written permission from the publisher itself. You can usually find out if a game can be monetized/put on youtube, if you google search: the name of the…
Thane- Actually I've a signature. Do you don't have the "Edit Signature" Link in your User CP? defragger What exactly is annoying for you when it comes to deep folder structures? I think in Unity you can click on an object and open its folder directly, isn't it? But do you still have to dig through folder structures for…
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…
Hello!My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City.I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist.My responsibilities include developing realistic environmental assets, including both natural elements and detailed…
This is how the names look in Maya, everything after the colon shouldn't be there. The imported objects are fine, doesn't seem to have errors, and I can delete the extra letters. I was just wondering what may be causing this. To clarify - the situation is this: first I exported my decimated character from Zbrush as fbx and…
Project Title: Hanako - Soul of the Samurai Positions Open UI Artist Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of…
<font color="blue"> </font> Hey people Which Game Engine in your Opinion, do you think is the most advance and could have used more work on. This is just a conversation Thread. In my opinion id say the Source engine is the most advanced engine ive seen so far, for the people who dont know, The source engine was used to…
Hi, My name is Jorge and I am new to game development. I am currently in school for programming and hope to learn as much about the 3D side of things as I can by the time I finish. I do understand that a team is usually required to complete a game but for now I just want to gain informaton about certain aspects. I want to…