Hello, Besides all the technical details about baking well-covered above by @Fabi_G (as always !), I think you are going down a weird rabbit hole with this model. It certainly looks very clean and detailed, but it also looks a lot like something that has been crafted with a CAD-like mindset of trying to put each and every…
Ahh in that case, it gets difficult. The reason I don't think it will work is because quite mode is very specific to what triggers the error. In this case I don't think quitemode has an option for export (you're exorting right?), but the render "missingExtFilesAction:" might work, but I doubt it because its not triggered…
Thank you Mark, this is great stuff man. Really helpful. I have to say, I miss Maya already. What idiot decided to put all of the useful commands in one long list of modifiers I'll never know. (I've taken to just pressing X and typing in the first couple of letters of what I want to use - I just can't stand clicking my…
Whether there is an 3ds max shader that can display object normal in diffuse channel? For what? Because mental ray cannot bake normal maps, I switch to scanline for this, but if normal will be in diffuse, mental will bake it as diffuse.
Is this for exporting to a game engine, or for rendering in Max, or just for viewing in the viewport in Max? Each has a different approach. Add a reflection map.
miauu's Primitives' Presets allows you to create presets for almost all primitives/objects you can create in 3ds Max. The UI of the tool is embedded into the object's rollout in the Modify Panel of 3ds Max. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be…
Hi guys! Is there any way to move max 17 customizations to 18. I am able to all my shortcuts and menu but can't find any option to move all my scripts and preferences in 1 shot. Thank you
The sampler limit is a hardware limitation. There are only so many memory registers for texture calls in the GPU. Substance can do it without limit really because its pre processes all those inputs on the cpu into only a handful (1 per channel max really) actual textures that actually get sent to the GPU. What you're doing…
hey guys... 3Ds max is starting to do some crazy stuff... i baked a NORM map for a model im working on and this is how it came out. Any idea why it doing this??
If you are a 3ds Max user and think about switching to XSI, this may be the right offer for you: http://www.softimage.com/home/promo/powerup/default.asp?src=xsibase