Hello everyone. I am Maurice aka K2unit3d and I am the sole owner/operator of Vyrus Concepts which deals in 3D art in every industry on our planet. Product visualization, character (non realistic) creation, game asset implementation, and almost everything in between. I also work with the Unreal Engine and work in VR as…
Direct link: http://steamcommunity.com/sharedfiles/filedetails/?id=799497141 Direct link: http://steamcommunity.com/sharedfiles/filedetails/?id=799497141
Hi! My name is Joe Whynn, I am an United States based 3d artist who specialize in stylized environments and props. At the moment, I am looking for full-time/part-time freelance and contract work. My service fees will be negotiable. Details about me: Software Specialty: Maya 2020 Photoshop ZBrush Substance Painter and…
I’m a 3D modeler specializing in fantasy weapon design, inspired by the style and aesthetic of the Final Fantasy universe. Among my recent works are: * FAN ART of Final Fantasy XIV: Stormblood – Spirit Weapon series (KomainuShield) https://www.artstation.com/artwork/4N9Wl2 * FAN ART of Final Fantasy XIV: Stormblood –…
I've more or less forgotten how to make models. It's been two years since I last make one, and it was made in 3DS Max that I shouldn't really have been able to obtain. I've got an issue with a Storybook game which only accepts already Rendered images. Since I've taken advantage of nearly every Store Freebie in the last 5…
I need a 3d model of a prop from a League of Legends that I will be using for cosplay. It will then be converted into CAD and milled from wood. The person doing the milling is also doing the conversion but if you have both skills I wouldn't mind hearing what it would take for you to do both! Here's a picture of the…
Hey, everyone! Since I thought the guides out until now weren't that great, I decided to create my own guide for all of you. It's still work in progress since it's a big argument to talk about, but with the informations you can find at this point you can already create your own Solid Color or Spray-Paint Finishes. Here you…
Which would be the better route to making a low poly for hard surfacing? I work in Maya and I was thinking of using Modeling Toolkit to draw polys over the subD mesh. I've seen others just deleting edge loops that dont have an impact or minor impact on the silhouette. I keep having the urge to try out the modeling toolkit…
Hello, I'm a 3D Artist local to Orlando, Florida, and I want to contribute to a creative project that is visually compelling. I've been working in the simulations industry for the past 4 years and I'm eager to get started on some freelance work. I particularly enjoy hard surface modeling, and my full time job is producing…
Hello there, I have been practicing 3d modeling for a year now. Learning from digital tutors, youtube, polycount and 80.lvl. This is the first little more complex model that looks like I might have the skills to finnish some day :smile: I have been using Maya student version for now. I know the basics in mudbox and…