Original Art by Brian Bolland - Batman: The Killing Joke is my all time favorite cover and one of MANY covers I wanted to recreate in 3D. Unlike other workflows where I typically start with a base mesh and mold and texture around it, this is the first where I literally started from scratch and learning from the ground up…
I was the first pixel artist at Gameloft New York, where I handled all in-house art needs and helped procure several high profile licenses by rapidly making mock-up screens of potential licensed games on demand for the marketing staff. I was promoted quickly before moving on to Glu Mobile where I was the lead artist on…
Hey guys, I am working on a UDK PC game and wanted to get the verdict on DX11 from someone who is very familiar with it. Basically, ive heard alot of bad things, and some good things. I understand it works from a feature standpoint, but is it integrated well enough for it to be applicable on a full scale game? Features id…
Creating art for modern video games is a demanding mix of technology, passion, and a lot of experience. There is no substitute for time in the seat crafting and learning what it takes to make the work demanded by todays top titles. Teams need leaders who know this first hand. Everyday Liquid Development is producing work…
Hard Surface
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[Condensed for Gauss] Meh... For me V for Vendetta has always been a mish-mash of stories. Phantom of the Opra 1984 by George Orwell Zorro and last but not least Batman Sure it has some twists and some new stuff not mentioned in the other stories but there still isn't enough "new things" in the story to really grab me. The…
Hey Kawe Great concept! Your environment lacks a couple of things to make it really work. First, if you can, it would be good to put a low frequency decal over the repeated floor texture- just to help break it up a little. Something like a subtle oil stain or something. I would shift away from brown and feature tones…
I thought it was very good. As a matter of fact I find that kind of movie much better than any of the gritty-serious-pretentious-philosophical flicks that have been very popular recently (like the recent Batman movies, Prometheus or Super8, which I all found to be dreadfully boring and lame). What Pacific Rim is really…
That depends on what you consider a demanding game that you would be upgrading for in the first place. If you wanted to assure an ideal average of at least 60fps... Benchmarks showing metro 2033 at far below that at 1920x1080 is a bit depressing. ( as well as some Batman AC benchmarks I have seen as well as Crysis Warhead…
So I picked up a carried on with my connected painting a little recently, been bust with learning programming theory and UnrealScript lately. I'm not going back to Uni this year can't really be dealing with all the nonsense academia again this year. So I'm coding a game in unreal who knows how that will turn out. In before…