Hard Surface Modeler
Do you yearn to work on some of the best known titles published each year? Are you one of the best artists out there? Then join Liquid Development, an industry leader in creating art, animation, and effects for the game industry! We are looking to hire for internal positions but are willing to work with remote positions.
As a Hard Surface Modeler, you will have the opportunity to leave your mark on multiple exciting Sci-Fi and Fantasy next-generation console and PC titles each year. Liquid Development offers a fun and cooperative work atmosphere, where collaboration is encouraged among the diversely talented team to remain on the cutting edge of content creation.
Here is a brief list of responsibilities and requirements for a Hard Surface Modeler at Liquid Development:
· Create high poly and game-resolution models in 3DS Max or Maya, complete with next-generation materials and shaders.
· Ensure that every asset meets the quality expected, both from an aesthetic and technical perspective.
About Liquid Development
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Batman, Halo, Mass Effect, Borderlands - Liquid Development is the team these titles turn to when they need the best.
Please send portfolios to jobs@liquiddevelopment.com
Replies
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