totally agree with pyro, so much lack of shadow, and they need to turn thier AO's to 11. asides from that it looks awesome but its gonna have a lot of competition with MW2, BF:RC2 and Spec Ops
[ QUOTE ] wait, so the sliders go to 10, and the textures are better? is that what you are saying? "the demo version has all the textures and so on half what the max is" [/ QUOTE ] nono... this game goes to 11...
As Dino said here: http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ [ QUOTE ] as few as possible without sacrificing the minimum quality bar thats expected for the game [/ QUOTE ]
11 minute download? Damn you, I want it NOW! EDIT: It gave me the blue screen of death once and froze my comp another time. That is after 4 hours of playing tho :)
also made one, 11 mins: and at first i didn't read the assignment good enough and didn't make a dwarf but just some sort of bird like thingy, took me 2 mins:
yeah pretty sure LG will drop it soon. I mean they only started this lawsuit against Sony for copyright infringement because Sony has like 11 copyright suits against LG. lol
messing with an old image http://img.photobucket.com/albums/v242/pior_ubb/2007-11-01_discoinferno.png Also doodling around, might end up printed as a gift for my cousin. It's some kind of ... levitating dude?
The polycount is a bit over 15 million polygons on the Late Tiger, the Early Tiger is in the 11-12 million range; the 'red dirt' effect was achieved in Photoshop by adjusting the hue/saturation of the original rendered image.
Beatiful work! This isnt mine, but maybe you'll find some inspiration here, esp if you wanna do any of the combine vehicles - http://www.ganjica.net/2012/11/14/combine-apc-2/
i use http://www.listary.com/ i can bookmark folders and access it with the MMB in the dialog box http://g.iceimg.com/zj3Q1Vrd/11.jpg also checkout their other features. using the free version and luving it.