Sorry, I should have included some pictures, but yes that video shows the effect I'm after. I know it's difficult because photography and real time rendering are two completely different medias. edit: So far, "programmer art", except I'm not a programmer. So far I've created a post process filter that masks off the…
Looks great, man! Really impressive leap from the 7th to the 12th. I'd recommend the Eat3D hard surface techniques in zbrush tutorial - it shows some really nice techniques for getting clean hard surface results out of zbrush, which can greatly speed up that portion of the modeling. You do NOT need to uv unwrap the high…
Nothing about him looks "underwater" so far, which is a problem because this is billed as the main part of your concept! The only thing that kind of does look undwater-ey is his mask, and that could easily be a gas mask or something along those lines. My main two points: It is generally extremely cold underwater, and…
ok, so I've done a small amount to this scene since I had to pause it for a bit for my other project. But now back to this! I am still on the process of lots of clutter stuff from Ott's crit! (thanks again man) However, I am wondering if anyone can tell me the best way to get small meshes I am using for…
Surgical stiched sniper skin Surgical stiched sniper is skin of my previous made sniper model. For this one i decided to make a new weapon skin in painter without editing main mesh model or any highpoly or sculpt changes or rebake. I started with height map in substance designer and used them in painter with only flat…
I don't really play games, but I do look up for information on their art and studio processes to learn more about production. That way I get to watch a bit of gameplay too. But as an game artist, save for engine integration if that is my task, there is little to no input i can give about the gameplay especially in a major…
I like what you have so far ,some things I would be thinking about if I was making this scene: - What is the focal point? I think this scene needs something to grab my eye right away. - What is the story in this place? Is it a nice family who lives there? Or a hermit who lives by him self? Or a grandma taking care of her…
Depends on what you define as intuitive. Remember, everyone as their workflow and they get used to it overtime. For example, I always hated vertex painting, reason I didn't want to get into ZBrush and it's standard, albeit archaic nature of 'doing things' in which required years of correcting manually in Photoshop. A guy…
IMHO, The mount's face doesn't really look alive. I can't really describe why though. maybe because the face doesn't have a default expression but a specific expression. the easier way to describe what I mean is too look at two previous mount works of your team members. these 2 mounts (mirana and luna) share the exact same…
Thanks for the clarification! Like I said, very new to all of this so I'm not even sure how to generate those maps but I think it can be done when exporting from 3D-Coat. And it wasn't exactly assigning chunks of the model a value, I just used smart materials in 3D-Coat and with those materials you can assign…