I like the concept that you got here. Is the mollusk supposed to be a shell or a bell because it feels more like a bell than an actually shell. It also looks like it's made out of wood. I would add some more patterns into the texture like most shells have. With the texture now it's to monotone. Also I think the island…
hi guys ! thanks everyone :) Xaragoth Yes indeed heroes of the storm is a good ref too (I love vegetations) we just had to make a choice between all the good refs of course orcs was tempting (with warlords of draenor comming soon) but we can't do everything ^^ the work made by blizzard on pandarens was just stunning so I…
i also recommend using cutout for vegetation, should fix the problem. i´d also recommend you to use "RGBA compressed ATC 8 bits" or the "DXT5" instead of the standart compressions, because the standart compression realy sucks. also that workaround is realy complicated, better install x-normal. it is free, and it ads a…
CW - I've been unemployed for a while so taking care of him has been pretty easy...although they're not as easy as other animals you can keep in a cage and just leave food and water (like a hamster for example). These guy's eat live food (don't want to just toss them in there and leave them or they can bite the dragon) and…
Yeah, I'm a big fan of his work! Has a really cool vibe to it. I'll post a low poly wire later today :) Kinda messed up my workflow with the Turbosmooth so I'll probably change that as well. I will recreate the terrain, but not the terrain in that artwork. Recreating convincing snow it quite difficult so I'm going to do…
I actually did this exact concept two years ago for my portfolio. I went cleaner and more "Borderlands-y" unlike you. I like your direction, it's very distinct from the concept by adding a lot of vegetation and misc. props to fill out the scene. It kind of has a Naughty Dog feel to it. That being said, from what I'm seeing…
I'm in complete agreement that the real world isn't always fit to be copied for art. It's about catching common perception of a certain item not the real thing or even your own perception. This is especially important when dealing with organics such as vegetation. You can take a picture of an oak but it might not look like…
[ QUOTE ] oh, that's as annoying as large "glow" sprites on explosions on the ground clipping through. It's 2006 and there's still PLENTY of that happening. Can't they use depth testing? [/ QUOTE ] That is depth testing. What you want is something like z-feather. That might be expensive, particle effects designed not to…
Hello Folks, Started a small environment piece, a ruined Museum thats slowly started to decay to the elements, the roof will be an arched ornate ironwork thats collapsed letting in the elements and sun. Reached a point where I can start to show it for crits. Remains of exhibits will be scattered around and I'm planning on…
I have been working on getting my uvs right [that's most of the battle for me] and then actually making my textures look decent. I've struggled and continue to struggle with it but am making progress I think. As long as it's not a mistake it's progress, right? lol I cannot post imgs right this second but I will soon. Am…