Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
Pink and Teal, every time. But, it's so effective at producing that mood. Had to light a night club and strip club for a project. And that was the basic starting point.
Started a new project and wanted to share the progress. Finished the High poly, Low Poly, and bakes. The model is about 4,500 tris and the bakes are 2048x2048.
Note: This project was completely a while ago but it took a while for me to get an okay from to post about the development of this project. Its a pitty that it was done as a flash game in a time when the platform lost its glory. But I hope that you enjoy this write up and screenshot collection of behind the scenes as I…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
Hi, I learned there is no official workflow to scale the tiling of a complete Smart Material in Painter at once? You need to go in and manually adjust tiling scale etc. in all the layers? This is a major pain since I reuse a lot of materials from earlier jobs and I constantly run into this workflow issue. Is there some…
Started working on a side project and decided to make an X-Wing. I'm modeling in Maya and plan on using Substance Designer and Painter to texture it when done. I would love feedback and critiques as I work on it, so I can make improvements as needed. Thanks in advance!