Look into smoothing groups - a good base to start out with is select all the faces and click auto smooth in the Polygon:smoothing groups section of the command panel, experiment with different angles. You can also select individual faces and manually assign them to a smoothing group. The border between two different…
hey guys ive done my best to make the edge flow on the lids smooth in the skin weighting however in smooth mesh preview i still have these little ridges? Does anyone know what I can do or change in the scene to make it smoother? (Smooth brush just messes up the edge flow) __________________ The scene files is attached…
It's best to put enough polys in to a character so that it does not look low poly/chunky. why make extra polys where they are not needed? I mean a mesh that has 60,000 tris is not going to look a lot different if it is has 100,000 tris , unless there some particular details that would need to look extra smooth or if he has…
That's a bit technical, but it looks like smoothing does mean smoothing groups and is not needed if you have vertex normals. Maybe programs other than Maya make use of the smoothing groups. I think Unreal still gives a warning if you don't have smoothing groups, even tough they're not needed if you have normals on your…
Thanks for replying. This is the result with the "Apply Diffuse" option unchecked. About the "smooth shaded", are you talking about the "Smoothing Groups"? The model has a single smoothing group because there aren't hard edges, since they are chamfered. Should I use different smoothing groups and separate them in…
hey Don, thanks for the reply. I have not tried the smoothing groups yet but here is the uv layout for the piece, really simple. So each uv island should be its own smoothing group? I usually just turn all smoothing groups off all together. i will try it each island as its own smoothing group
Looks like a smoothing problem on the mesh. Have you tried applying a smooth modifier or clearing the smoothing groups in editable poly? Or it could also be a uvw map problem. Apply an unwrap modifier and check the seems for texture padding issue.
Maya: Smooth Mesh Preview 1 base - 3 smooth (honestly I never use 2). There are differences in shading results between preview and true smooth, but after a while you know what and where to expect the differences. So helpful for HP work and much less outliner/hypershader crowding than smooth proxy used to be (not bashing,…
I found that if I use the Modify > Convert > Smooth Mesh Preview to Polygons, Maya does not destroy my creased edges as it does when I use Mesh > Smooth instead =o and ow.. I just found out that if I use mental ray to render the scene, it uses the smooth preview mesh instead of the standard one, and no need to convert or…
thanks guys, ace- yea i've got one smoothing group for the slide, but the stretched look is actually done on purpose to make a basic scratched metal look using the normals, but i haven't decided whether or not im going to keep that. for the smoothing groups, each part is in 1 smoothing group, but the whole gun itself is…